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Finally all units in this Detachment gain the Realspace Raider keyword and you can swap out the Archons “Overlord” ability for one that buffs all Realspace Raider Core units instead. In addition you’re able to make use of the respective Relic and Warlord traits for the selected Kabal, Wych Cult and Haemonculus Coven. If you manage to meet this requirement then all units in this Detachment gain a respective Drukhari Obsession. It’s not the easiest set of army construction rules to wrap your head around but we’re not done yet! The Realspace Raid Detachment allows you to mix all the Kabal, Wych Cult and Haemonculus rules into one single Detachment provided you include an Archon Warlord, Succubus, Haemonculus, Kabalite Warriors unit, Wyches unit and Wracks unit.
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It’s worth pointing out that units with the Blades For Hire keyword (like Scourges for example) don’t ordinarily benefit from an Obsession, although there are ways to modify this default behaviour. In addition, there are a set of 10 or so ‘generic’ Drukhari Obessions that you can choose to use if your Kabal, Wych Cult or Haemonculus Coven is of your own devising. For example if you built a Wych Cult Detachment you’d be able to choose from a selection of Drukhari Obsessions that will apply to all the Wych Cult units in that Detachment.Įach named Kabal, Wych Cult and Haemonculus Coven has its own set of Drukhari Obessions, Warlord Traits, Relics and Stratagems which we’ll look at below. The Kabal, Wych Cult and Haemonculus Coven Detachments allow you to choose a respective Drukhari Obsession which will apply to all ‘matching’ units in that Detachment. Note, there are no unit restrictions for each Detachment, you can include Wych Cult units in Kabal Detachment for example, however as you’ll see below, certain units will benefit from bonuses if they belong to a specific Detachment (Kabal units in a Kabal Detachment for example).
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When building your army you must designate each individual Detachment as either a Kabal, Wych Cult, Haemonculus Coven or Realspace Raid Detachment. Battleforged Rules Detachment AbilitiesĬodex Drukhari shares some similarities with the recently released Dark Angels book in terms of flexible army composition options. I’ll take a closer look at each section below.
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I guess this sort of thing tends to appear in Campaign supplements so hopefully the Aeldari get some attention in a future release.Īs we have now come to expect, the rules section of the book starts with a very useful colour coded contents page, allowing the reader to quickly locate a specific section. I was hoping to gain insight into how the Aeldari were reacting to these new developments and gain clues as their future development but alas there is no such material here. There was hardly any mention of the Ynnari (a few small snippets in Lilith’s background a quick mention in regard to Vect’s indifference towards them) and no mention of the Great Rift or Pariah Nexus. I’m not talking about the quality of the writing, there are lots of cool descriptions of the Drukhari, the Dark City and the different factions and units that make up Drukhari society however I was left disapointed that there was no new lore regarding recent developments in the 40k storyline. It’s a shame I can’t say the same about the lore and background itself. We often praise the high quality presentation standards of the 9th edition Codexes but it is especially true of this book and I was blown away by some of the artwork. I have to say the first thing that struck me upon flicking through the pages of this Codex was the quality and quanity of amazing artwork. The bulk of the book however is dedicated to rules and gaming content. The Codex weighs in at 120 pages with about of a third of the book given over to lore and background, a small section containing images and painting references.